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  Home > Plugins > Plugins By Publisher > AAA Studio >

  FurryBall 2.3 for Maya
FurryBall 2.3 for Maya by AAA Studio
 



FurryBall 2.3 for Maya by AAA Studios



Our Price: $1,349.00
Due to currency exchange, get a quote before purchase.


Special Info: Electronic Delivery

Availability: Download Available within 1 Business Day

Product Code:
FURRYBALL2


Qty:  
Features
Specs and System Requirements
 

Features 2.3

Core

  • 100% GPU rendering - ATI or NVIDIA
  • Realtime DoF with bokeh effect (circle, hectagon, triangle) - new
  • Output resolution up to 8k
  • Realtime motion blur - new
  • Motion vector output pass - new
  • 30 - 300 times faster than software renderers
  • Fully integrated into Maya - any change is immediately visible in viewport (No Exporting)
  • Hierarchy of settings nodes
  • Realtime Depth of Field - behavior like REAL lenses (simulated method independent on scene) 
  • Limited particle support
  • DirectX 11  support
  • Multi-core CPU support for some operations - new
  • Maya 2012 support - new
  • Image sequence  textures
  • Color balance for  all textures
  • Instancer support - new
  • Environment fog support - new

Sampling

  • !! NO FLICKERING IN ANIMATION !! (GI, shadows, reflections...)
  • Different sampling methods
  • Supersampling and HW accelerated fullscreen antialiasing
  • Integrated post process effects (glow, blur)

Global Illumination

  • Realtime Ambient Occlusion (fast simulated method independent on complexity of scene)
  • Realtime Color Bleeding (fast simulated method independent on complexity of scene)

Lighting and Shading

  • Unlimited number of lights
  • Realtime Displacement maps - new
  • Extended support for Maya lights - ambient, directional, point, spot
  • Shadow casting for spotlights
  • Fully customizable soft shadows and variable penumbra shadows (simulated area light shadows)
  • Realtime Subsurface shader  with presets (eg. human skin shader) - new
  • Realtime  Translucency  rendering - new
  • Triangle  subdivisions - new
  • Adaptive  tesselation (distance, silhouette or displacement map  adaptive - new

Realtime reflections and  refractions

  • Fully supported  Maya materials - Lambert, Blinn, Phong, PhongE (custom shaders soon)
  • File texture compression and UV transformation
  • Per-pixel accurate transparency (up to 16 layers)
  • Fast simulated refractions
  • Two types of  reflections - fast reflection maps and accurate planar mirrors
  • Blur, attenuation and other effects for  reflections/refractions
  • Normal maps  support

Hair and Fur

  • New hair system with per-face selection and better Maya integration - new
  • Dynamic hair  and fur using Maya dynamics
  • Hair geometry  creation entirely on GPU
  • Very fast and  effective hair/fur rendering
  • Millions of hairs rendered interactively  with real lighting

Output

  • Multipass  support - every pass can be shown in viewport (AO, Color bleed,  refractions...)
  • Matte shadows and reflections  pass
  • Matte  object - (You can render just fur for example and using matte object add  FurryBall hairs to images rendered in different renderer)
  • Many image file format support
  • Up  to 32-bit floating point per channel output
  • EXR, PNG, TIF and much more - float, 32bit, 16bit, 8bit

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