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  Home > Software > Chaos Group (V-Ray) > V-Ray for Autodesk Softimage > Crossgrades >

  Chaos Group Crossgrade from V-Ray 1.5 for 3ds Max to V-Ray 1.5 for Softimage
Chaos Group Crossgrade from V-Ray 1.5 for 3ds Max to V-Ray 1.5 for Softimage


Crossgrade from V-Ray v1.5 for 3ds Max to V-Ray v1.5 for Softimage

Your Price: $620.00

Availability: Electronic Delivery within 1 business day

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Specs and System Requirements

V-Ray for Softimage

Built on V-Ray's core platform of rendering speed, stability, and quality, V-Ray® for Autodesk® Softimage® is an advanced rendering solution for the VFX and animation industries. V-Ray for Softimage includes ICE support, efficient Global Illumination, versatile shaders, and much more. The major features in V-Ray for Softimage include ICE support, complex mesh support using V-Ray Proxy objects, versatile shaders with V-Ray materials, quick and accurate global illumination, and much more.

Crossgrade from another Chaos Group product to the latest version of V-Ray for Softimage to take advantage of all it's fantastic features!


ICE Support - Render particles, strands, hair, and geometry produced by Softimage's award-winning ICE system.

Proxy Objects - V-Ray Proxy objects are an indispensable tool for managing scene memory and efficiently rendering massive amounts of geometry. V-Ray Proxy objects are dynamically loaded and unloaded at render-time, saving vital RAM resources. V-Ray Proxy supports ICE positions and kinematic properties.

Dynamic Geometry - V-Ray is fully optimized for rendering dynamic geometry such as displacement, proxy objects, fur, hair.

Animated Parameters - V-Ray for Softimage supports all geometry animation and deformations applied through animated parameters and key frames, the Animation Mixer, and ICE-based simulations. All geometry modifications, rigging, and Softimage operator stack levels are supported.

Incremental Exporting - Once a model is tessellated, V-Ray for Softimage incrementally caches the results, significantly reducing export times.

Materials & Shading

Physically-based Materials - Create materials based on physical properties using VRay's versatile shaders.

Render Tree - V-Ray for Softimage supports many built-in Render Tree procedural shaders, computational, and logic nodes; and new ones are added regularly.

Layered Materials - V-Ray Blend materials quickly render complex materials using the V-Ray Blend material, or use built-in Softimage texture layers for additional flexibility.

Ptex - Ptex greatly simplifies the texturing process by efficiently storing textures and eliminating the need to assign UVs.

Weightmaps - Apply per-vertex transformations to geometry and color attributes using Weightmaps.

Hair and Fur - Render hair and fur with unprecedented control, quality, and speed using the VRayHairMtl shader.

Car Paint Material - VRayCarPaintMtl offers controls for base paint, clear coat, and metallic flakes within a single, optimized shader. The VrayCarPaintMtl simplifies the creation of complex, multi-layered automotive paints.

Toon Shader - Create simple cartoon outlines using the V-Ray Toon shader.

Dispersion - Add realism using dispersion to trace and refract light based on its wavelength.

Lights & Illumination

Physically-based Lights - Create realistic illumination using physically-based lights, including IES lights and texture-mapped area lights.

V-Ray Sun and Sky - Emulate real-world atmospheric lighting conditions sing the V-Ray Sun and Sky system.

Dome Light - Create simple, artifact-free image-based lighting using the Dome Light. Its powerful importance sampling analyzes HDR images and optimizes light tracing and GI precision.

Cameras & Optics

Motion Blur - Render true 3D motion blur using the V-Ray Physical Camera. Additional settings provide complete control over camera motion blur and shutter efficiency.

Depth of Field and Bokeh Effects - Create fast and accurate depth of field with bokeh effects using the V-Ray Physical Camera.

Lens Distortion using Nuke Displacement Maps - Import displacement maps from Nuke to match lens distortion.

Render Output

Render Elements -An extensive list of render elements allows for complete control in compositing.

Multi-channel Scanline OpenEXR Files - Produce scanline-based OpenEXR files for efficient processing in compositing applications.

Scene Output

Support for .vrscene Output - Using V-Ray's native .vrscene file format, scenes can be scripted for post processing and easily distributed in a render farm environment.

Import Material Properties - Basic material properties created in 3ds Max or Maya can be imported to V-Ray for Softimage.

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