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  Home > Software > Chaos Group (V-Ray) > V-Ray for Rhino > V-Ray for Rhino Commercial Licenses >

  Chaos Group V-Ray for Rhino
Chaos Group V-Ray for Rhino



 

V-Ray for Rhino

V-Ray for Rhino offers visualization professionals a state-of-the-art solution that generates high-quality images of unparalleled realism. The plug-in works with Robert McNeel & Associates' Rhinoceros, which is one of the most popular Windows-based NURBS modeling tools available today.

Rhino users in all fields - from engineering and product design to 3D animation - depend on V-Ray as a quick, easy and cost efficient way to render their most cutting-edge images.

Your Price: $960.00
Special Info: USB Dongle required for 1st license.


Product Code:
VRAY_RHINO


USB Dongle*:
I need my first/additional USB dongle [Add $45.00]
No dongle needed. I have one, please add license.

Qty:
Features
Specs and System Requirements
 

V-Ray for Rhino

V-Ray for Rhino offers visualization professionals a state-of-the-art solution that generates high-quality images of unparalleled realism. The plug-in works with Robert McNeel & Associates' Rhinoceros, which is one of the most popular Windows-based NURBS modeling tools available today. Rhino users in all fields - from engineering and product design to 3D animation - rely on V-Ray as a quick, easy and cost efficient way to render their most cutting-edge images.

What's New in V-Ray 2.0 for Rhino:

  • V-Ray RT® - Interactive responses and a streamlined scene composition with GPU ray tracing up to 30 times faster from directly inside the Rhino viewport.
  • V-Ray Wrapper Material - Can be used to specify additional properties per material. You can now create true matte materials which show the background as opposed to the base material.
  • V-Ray Express* - Users can easily access more than 200 materials and interchangeable lighting setups to create realistic studio scenes and illuminate models faster than ever.
    • *V-Ray Express is available separately.
  • HDR Light Studio Support* - Live connection to HDR Light Studio with Light Paint feature accessed directly within Rhino, providing the most intuitive and creative way to light a design.
    • *The V-Ray for Rhino HDR Light Studio live connection is only supported on Rhino 5 64-bit and requires a license of HDR Light Studio 4.3 or higher.
  • V-Ray Material - A brand new compact and optimized material for V-Ray that includes parameters to adjust diffuse, reflection, and refraction.

RENDERING CORE

Efficient Multicore Ray-Tracing Engine - V-Ray has been specifically optimized for ray tracing, allowing users to create complex shading, area shadows, camera effects and GI with unprecedented speed and accuracy.

Rhino Integration - V-Ray 1.5 for Rhino supports the 32-bit version of Rhino 4.0 and the 32 and 64-bit versions of Rhino 5.0.

Interactive Rendering - V-Ray RT is a revolutionary rendering engine providing instant feedback and streamlining scene setup. Because V-Ray RT is built upon the same robust core as V-Ray, it is seamless to transition between V-Ray RT and production rendering. Randomize Sampler improves anti-aliasing of nearly horizontal or vertical lines.

GEOMETRY

VRayProxy - VRayProxy is an indispensable tool for managing scene memory and efficiently rendering massive amounts of geometry. V-Ray Proxy objects are dynamically loaded and unloaded at render-time, saving vital RAM resources.

Displacement - Control displacement on a per-material basis and generate detailed geometry at render time with maximum memory efficiency.

MATERIALS & SHADING

Physically-based Materials - Create materials based on physical properties using V-Ray's versatile shaders.

Material Preview - Preview materials accurately and efficiently. Once a preview is generated, it is cached for later use.

VRayDirt - Simulate shading around corners and crevices of objects based on a radial distance. VRayDirt can be used to produce a variety of effects, including ambient occlusion renderings.

Interpolation (Reflections and Refractions) - Accelerate rendering by approximating and caching the effects of glossy reflections and refractions.

Dispersion - Trace and refract light based on its wavelength.

Alpha Transparency - Create materials with alpha transparency.

Procedural Textures - Utilize procedurally generated texture maps:
• Falloff Granite • Dirt • Marble
• Rock • Smoke Invert • Leather
• Snow • SpeckleSplat • Stucco
• Water • Wood  

Color Space - Manage the input gamma of textures using Linear, Gamma Corrected, or sRGB options.

LIGHTS & ILLUMINATION

Dome Light - Create simple, artifact-free image-based lighting using the Dome Light. Its powerful importance sampling analyzes HDR images and optimizes light tracing and GI precision.

IES Light - Use photometric data to provide accurate light definition.

Sphere Light - Create spherically shaped area lights.

SUN & SKY

RDK Sun - The VRaySun/Sky system is compatible with the RDK Sun.

Sky Options - Control sky properties independently from the sun.

Sky Models - Specify sky appearance using Preetham et al, CIE Clear, or CIE Overcast models.

GLOBAL ILLUMINATION

Optimized Global Illumination Solutions - V-Ray provides several optimized solutions for creating Global Illumination, giving artists the complete control and flexibility they need.

Ambient Occlusion - Generate shading based on an object’s proximity, and enhance GI details without significantly increasing render time.

Retrace Threshold - Reduce Light Cache artifacts and improve the appearance of glossy reflections and refractions when using the time saving feature - Use light cache for glossy rays.

CAMERAS & OPTICS

Physical Camera - Render any standard camera using physical camera properties, including Depth of Field and Motion Blur effects.

Lens Effects (Glare / Bloom) - Simulate the natural lens effects that occur when photographing highlights.

RENDERING OUTPUT

DR Spawner - Launch Distributed Rendering hosts without opening Rhino.

Color Mapping - Clamp Level defines the peak level for clamping bright colors. Adaptation Only uses color-mapping controls for calculations without applying to the final result. Linear Workflow applies inverse gamma correction to all materials, simplifying setup time for Linear Workflow.

V-Ray Frame Buffer (VFB) - Region Render specifies a portion of the scene to render. History saves render to the VFB cache, simplifying render comparison. Compare loads two renders directly in the VFB with A/B comparison controls. Material ID supports rendering Material ID channels for post processing.

Rhino RDK Support - V-Ray 1.5 for Rhino supports the Rhino Document Sun, Edge Softening, Shutlining, and Displacement.

Key features may vary depending on the product choice and respective version of V-Ray® being used. Chaos Group maintains the right to make changes to feature lists and products without future notice.


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Software > Chaos Group (V-Ray) > V-Ray for Rhino > V-Ray for Rhino Commercial Licenses