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  Home > Software > E-on Software (Vue) > Carbon Scatter >

  Carbon Scatter - Single for 3ds Max
Carbon Scatter - Single for 3ds Max


 



Carbon Scatter - Single for 3ds Max



Our Price: $195.00
Sale Price: $185.25

Manufacturer SKU: CSC1-STD-RPK-US

Availability: Usually Ships in 3 Business Days

Product Code:
EON-1595


Qty:  
Features
Specs and System Requirements
 

Revolutionary EcoSystem™ Technology

Real world natural environments are extremely complex. Just think of the millions of plants, trees and rocks that make up the landscape around you.

Thanks to Carbon Scatter, simply add any kind of object to the EcoSystem population list to easily populate your scenes with millions of plants, trees, stones and achieve a totally new level of natural complexity.

Of course, an EcoSystem can contain more than one type of object: add an unlimited number of elements to the population list, and control the relative presence and size of each element in the EcoSystem.

Automated Smart Scattering

The EcoSystem technology does not merely scatter the objects randomly across the surface, but actually decides where to place them according to the relief of the underlying geometry.

So, just like in nature, more trees will grow on flat areas than on steep slopes, and no objects will be placed where they are likely to "fall down". You can control the influence of this effect easily.

Powerful Layered EcoSystem Materials

EcoSystems behave just like regular materials.

A single EcoSystem material can have any number of layers, each layer with its own population list and full set of controls.

You can easily influence EcoSystem populations according to altitude, slope or orientation. You can even take advantage of Carbon Scatter's powerful function graph to control almost every aspect of the population.

For example, use a fractal noise generator to control the distribution of EcoSystem objects, or use a bitmap to limit distribution to specific areas. On top of this, the population density can also depend on time.

Affinity and Repulsion

EcoSystem layers can influence one another: by using the affinity and repulsion parameters, it's possible to define a relationship between two layers.

For instance, using affinity, trees in the first layer can affect the distribution of grass in the second layer, so that the grass grows only around the trees.

Paint Plants and Objects with the EcoPainter*

The EcoSystem painting tool (EcoPainter) lets you interactively paint EcoSystems over any surface (or group of surfaces).

Painted instances can be attached to the underlying surface (they will move with it), or they can be independent.

Painting can be performed with a mouse or with a tablet, which gives you the ability to control additional parameters through pressure.

* This feature is only available in 3ds Max and Cinema4D
(due to restrictions in other product SDKs)

Free Paint

You can paint over any number of selected objects, even the entire scene. While you paint in any direction, the instances are automatically mapped and aligned to the surface.

You can paint a mix of all the items in your population list, or paint any single item separately. Brush strokes can be undone at any time, or you can clear the whole EcoSystem for a fresh start.

Painting Tools

Using the Ecosystem painter brush tools (EcoPainter), instances can be applied individually or painted on in airbrush fashion.

The scaling brush interactively modifies the size of an instance while the eraser tool allows instances to be removed.

Advanced EcoSystem Control

You can drag multiple plants from the plant browser into the EcoSystem population list, making the preparation of complex EcoSystems a lot quicker.

When painting EcoSystems, you can paint with the underlying EcoSystem material rules applied, so that, for instance, the influence of slope and altitude or the sizing rules are taken into account when painting instances.


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