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  Home > Training > CG Academy >

  Maxscript Fundamentals 2: Maxscript for the Masses
3ds Max Maxscript Fundamentals 2
 

Maxscript Fundamentals 2: Maxscript for the Masses

Instructor: Borislav Petrov
Level: Intermediate
Running Time: 3 Hours, 13 Minutes
Recorded on: 3ds Max 6.0
Download Size: 957Mb



Our Price: $50.99


Availability: Available for download within 24 hours

Product Code:
CGAMS2


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Features
 
In our second MAXScript Fundamentals DVD, Borislav "Bobo" Petrov continues our exploration of the wonderful world of MAXScript. In this DVD Bobo applies MAXScript to many real world tasks where doing things by hand would be slow and laborious, bring to bear the power of MAXScript on the masses of objects, lights and materials found in a typical 3dsmax scene.

This DVD has been designed as a continuation of our first MAXScript Fundamentals DVD (Variables, Macroscripts & Functions by Laszlo Sebo), though it can be used by existing MAXScript users to gain insight into the power of MAXScript from an acknowledged scripting master.



CH 01: Arrays and Object Sets
A brief introduction to the concepts of Arrays and Object Sets, both which facilitate working easily with large groups of objects.

CH 02: Working with Object Sets
Here we look at how to work with Object sets.

CH 03: Filtering Object Sets
How we can filter object sets to create more specific groups of scene nodes to work on.

CH 04: Working with General Node Properties
All scene nodes share a set of General Node Properties, here Bobo shows how these properties can be worked with.

CH 05: Filtering by Mesh Properties
Here Bobo shows how mesh objects mesh specific properties can be used to filter out specific objects in out scenes.

CH 06: Mass-Changing Properties
How to change multiple properties in one go via various methods, including mapped functions .

CH 07: Randomizing Properties, Renaming Nodes
Show how we can randomize properties on multiple objects very quickly i.e. bend angles. Also how to rename multiple nodes with unique names quickly.

CH 08: Attack of the Instanced Clones
How to work with instanced objects, how to create instanced nodes, how to break instancing and also how to re-instance object nodes once more.

CH 09: Working with Modifiers
How to copy and paste modifiers both as instances and also as unique items. How to break an instance and also how to re-create it.

CH 10: Working with Animation Keys
Shows how to adjust many animation keys in one go.

CH 11: Working With Materials
How can we apply materials to our objects, how to define new materials and how to work with materials within the material editor.

CH 12: Saving Objects
Shows how we can take selections of scene nodes and save them out to specific local or network locations for later use. Bobo then goes on to show how these saved files can be imported via script also.

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