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  Home > Software > Autodesk > Media & Entertainment > 3ds Max >

  Autodesk 3ds Max 2012
  Autodesk 3ds Max 2012 Standalone

As an Autodesk Gold Partner, we offer pre- and post-sales support, training, and implementation and customization services. Motion Media has been serving the needs of film, games and television clients since 1995.


 

Autodesk 3ds Max 2012



List Price: $3,495.00 – financing available!
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Manufacturer SKU: 128D1-05N111-1001

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Product Code:
ADSK3DSMAXFULLSLM12


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Features
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Autodesk 3ds Max provides a comprehensive, integrated 3D modeling, animation, and rendering solution for game developers, visual effects artists, and graphic designers.

  • Powerful 3D modeling — With an extensive polygon modeling and texture mapping toolset, modelers and texture artists can work more quickly and effectively.
  • Advanced character rigging and animation — The fully integrated Character Animation Toolkit (CAT) provides an out-of-the-box advanced rigging and animation system.
  • Choice of integrated renderers — Artists can create highly near realistic or stylized looks using the tightly integrated 3ds Max scan line and mental ray® renderers, including mental ray network rendering to help finish rendering faster.
  • Extensible pipeline support — Developers can customize, extend, and integrate 3ds Max into their existing pipelines with support for C ++ and .NET.
  • FBX Import/Export for Unreal pipelines — Create and animate 3D models in Autodesk 3ds Max and export as Autodesk® FBX® asset exchange technology files, and then import into the Unreal® Editor content creation tool.

What's New in 2012

Nitrous Accelerated Graphics Core

A top priority of the Excalibur (XBR) initiative to restructure 3ds Max and 3ds Max Design was to introduce a new viewport system engineered to help provide dramatic improvements in performance and visual quality. The new Nitrous core leverages GPUs and multi-core workstations to enable you to iterate faster and handle larger data sets with more interactivity. Advanced scene management techniques, together with multithreaded viewport scene traversal and material evaluation, result in a smoother, more responsive workflow. Furthermore, Nitrous provides a render-quality display environment that supports unlimited lights, soft shadows, screen-space ambient occlusion, tone-mapping, and higher-quality transparency.

Substance Procedural Textures

Achieve a vast range of look variations with a new library of 80 Substance procedural textures. These dynamic, resolution-independent textures have a tiny disk space footprint, and can be exported to certain games engines via the Substance Air middleware offering (available separately from Allegorithmic SAS). Alternatively, textures can be quickly converted to bitmaps for rendering. Some examples of dynamically editable and animatable parameters are: brick distribution, surface aging, and mortar thickness in a brick wall; and the age, roughness, curb borders, and lane markings of a street texture.

mRigids Rigid-Body Dynamics

3ds Max 2012 and 3ds Max Design 2012 introduce the MassFX unified system of simulation solvers, and deliver the first module: mRigids rigid-body dynamics. With mRigids, you can leverage the multi-threaded NVIDIA® PhysX® engine to create compelling, dynamic rigid-body simulations directly in the 3ds Max viewport. mRigids supports static, dynamic, and kinematic rigid bodies (the latter for rag doll simulations), and a number of constraints: Rigid, Slide, Hinge, Twist, Universal, Ball & Socket, and Gear.

iray Renderer

Creating realistic images has never been easier with 3ds Max and 3ds Max Design, using the newly incorporated iray® rendering technology from mental images. Get more predictable, photo-real results that more accurately portray the physical world without worrying about rendering settings™ similar to a 'point-and-shoot' camera. Focus on your creative vision and intuitively use real world materials, lighting, and settings to more accurately portray the physical world; iray progressively refines the image until the desired level of detail is achieved. iray works with standard multi-core CPUs, however, NVIDIA CUDA-enabled GPU hardware will significantly accelerate the rendering process.

Single-Step Suites Interoperability

Take advantage of the focused toolsets in the Autodesk® 3ds Max® Entertainment Creation Suites 2012, with new single-step interoperability between 3ds Max and Autodesk® Mudbox™ 2012 software, Autodesk® MotionBuilder® 2012 software, and Autodesk® Softimage® 2012 software. Export 3ds Max scenes to Mudbox to add sculpted and painted details, and then update the scene in 3ds Max in one simple step. Take a 3ds Max scene to MotionBuilder to access the animation toolset, without having to think about file format details. And tap into the power of the Softimage ICE (Interactive Creative Environment) particle system directly from your 3ds Max scene.

Autodesk Alias Products Interoperability

Enjoy smoother interoperability with Autodesk® Alias® Design software for industrial design, with the ability to import .WIRE files natively into 3ds Max Design and 3ds Max as Bodies objects, preserving object names, hierarchies, layers, and material names. Designers can now interactively adjust tessellation results inside 3ds Max Design and 3ds Max to help fine-tune their visualization, and add sculpted details on top of Alias Design reference data using the intuitive Graphite polygon modeling toolset in 3ds Max Design and 3ds Max.

Enhanced UVW Unwrapping

Create better UVW maps in less time, with a new Least Squares Conformal Mapping (LSCM) method, enhancements to existing tools, and more streamlined workflows. The LSCM method preserves local angles of the mesh faces in order to help minimize texture distortion. Employed in a new 'Peel' tool, the new method produces unwrapped UVWs from cut seams with a single click.

Vector Displacement Map Support

With new support for Vector Displacement Maps (VDMs) in 3ds Max and 3ds Max Design, you can use mental ray® renderer or iray to render complex high-resolution details created in Autodesk® Mudbox™ software or certain other packages on low-resolution geometry. VDMs can represent directional displacements that do not simply follow the normal: for example, forms with appendages, undercuts, folds, and bulges.

Sculpting and Painting Enhancements

Enjoy greater control over brushstrokes and their effects on geometry, thanks to new sculpting and painting workflows. Useful in topology reduction workflows, the new Conform brush guides geometry towards another surface, with the degree of the conforming effect varying from softly approaching to shrink-wrapping. Modelers can slide vertices along target surfaces with the new transform brushes: Move, Rotate, Scale, and Relax. In addition, Paint Deform brushstrokes — for tools such as Push, Flatten, and Exaggerate — can be constrained to a spline, enabling it to be used as a guide or ruler, or to easily repeat freehand strokes.

Stylistic Rendering

Create a variety of non-photorealistic (NPR) effects that help simulate artistic styles, with the new ability to render stylized images in the viewport and with the Quicksilver renderer. The looser, more abstract style of NPR imagery helps designers and architects more effectively communicate their core design intent while deemphasizing distracting or incomplete design details.

ProOptimizer Enhancements

You can now optimize models faster, more efficiently, and with better results, using the enhanced ProOptimizer feature. ProOptimizer now offers normal and UV interpolation, together with the ability to keep high-resolution normals on the low-resolution result.

3ds Max SDK

The Autodesk 3ds Max SDK (Software Developer Kit) can be used to help extend and implement virtually every aspect of the Autodesk 3ds Max application, including scene geometry, animation controllers, camera effects, and atmospherics. Create new scene components, control the behavior of existing components, and export the scene data to custom data formats. Developers can leverage a new managed .NET plug-in loader, making it easier to develop plug-ins in C# or other .NET languages. With more than 200 sample plug-in projects, 3ds Max's comprehensive SDK offers both deep and broad access to satisfy even the most demanding production scenarios.





Average Customer Review: Based on 1 reviews
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  0 of 0 people found the following review helpful:
 
Great customer support, not great software package December 31, 2011
Reviewer: Emil Badal from Woodland Hills, CA United States  
I had a very convinient experience with customer support from Motion Media, but I expected a little bit more of the software package for $3.5k. Overall I am satisfied with the software itself.

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